
The Professional
A downloadable game for Windows
The Professional - is a first-person shooter with total destruction. The events take place in a huge building that is captured by terrorists. Your task is to destroy the terrorists and free the hostages by moving through different floors.
GAME FEATURES
- Bullet time effect.
- The ability to slow down time.
- Wall running.
- Sliding.
- Opponents can dodge your shots and use a shield.
- Almost everything you see can be destroyed.
- Bullets fired by you and enemy bullets can collide - this is reported by a special notification on the screen.
- Merciless opponents who will shoot at you as soon as you enter their field of vision.
- Only one life - no first aid kits.
- Four levels of difficulty. At the nightmare level, the crosshair is turned off, increased damage to you, if the enemy hits you in the head once - this means death.
- A killed enemy, falling, can smash a wall, table and other objects with his body.
- With a kick, you can knock down doors, knock out opponents, repel grenades and rockets flying at you.
- Some items can be picked up and thrown at the enemy.
- On the levels you can find carrots, beer, cigarettes, consuming which will increase your shooting accuracy for a while.
- The damage your character receives depends on the area of the body, and a special widget also signals where the damage was inflicted.
- Use dashes right, left and back to quickly go to cover or avoid enemy bullets.
- Enemy bullets will not cause damage if they hit the weapon you are holding.
- The ability to use a blow while sliding to knock out an enemy.
- Shotguns can shoot a guided projectile, which can be controlled with the mouse after firing.
- The ability to deflect a missile fired at you with a sword, it will ricochet and fly at the enemy.
- The shield does not provide 100% protection, since it does not cover the entire body of the main character, some parts remain open, including part of the head.
- If the bullet you fired hits the enemy's weapon, then the accuracy of his shooting will decrease for 3 seconds and you will have a chance to hide or take an advantageous position.
- Also, grenades and missiles can be deflected with a kick or a sword.
- Opponents can kill their own if they end up in the line of fire.
- Damage to the enemy will not pass if you hit his weapon or protective helmet (it will fly off).
- If you are wounded in the leg, then the walking speed will decrease by 3-5 sec.
- You can shoot down a missile flying towards you by slowing down time and shooting at it.
- When you show the middle finger to an enemy, he may laugh or get angry :)
- At the moment there are 10 types of weapons.
What is planned to be added:
- There will be 8 more types of firearms added, as well as several types of throwable items (Axes, knives, playing cards, etc.).
- New enemy types will also be added, such as a flamethrower, a machine gunner in heavy armor, an arrow thrower, a ninja, several types of automatic turrets and drones.
- More destructible and interactive objects.
- A more detailed system of damage to enemies.
- Hostage customization - character selection, headgear selection, and more.
- Ricochet from enemy weapons and armor (sword, baseball bat, helmet, mask, firearms, etc.).
- Weapon customization.
- Detailed blood splashes on surrounding objects.
- Atmospheric background music.
- Zombie mode.
Patreon : https://www.patreon.com/A13Games
Status | In development |
Platforms | Windows |
Author | A13Games |
Genre | Shooter, Action |
Made with | Unreal Engine, Blender, GIMP |
Tags | bullet-time, Christmas, Destruction, FPS, hardcore, Physics, slow-motion, time-dilation, time-manipulation |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Download
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Comments
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unreal engine don't work on my pc make another game like this with Unity
Maybe one of the most polished FPS games I've seen on itch! Really fun. You should definitely tone down all the crap on the screen when you get hit though. And the screen shake. That and the way enemies at the start of levels seem to do no damage, yet at the end I'd get one tapped from across the room. Makes it pretty frustrating.
Thank you for your feedback :)